MS9 - Compositing Updates

Last Week Updates

I was gone most of last week, so I wasn’t able to do as much as I wanted in the composting. Things I was able to do was fix the HDR for shot one so we didn’t get the weird scratch on the side of the truck, worked on the clean plate more, and worked on the edge of the reflection and shadow to get it more like the reference of the cube/ grey sphere.

This week I am going to push the compositing even more because I noticed that in parts the truck did not seem completely connected to the ground and there was a gap between the truck and the shadow. I have a lot to work on this week, with all the notes the mentors gave us and also the notes I made myself last update for each shot. Updates will come soon.

Feb 26

I have finally been able to use the reflection mask for a mask in the clean plate without the blue light because it doesn’t have the pyro in the mask so I can get a solid line in the blue to reflection like in the reference. In the first photo, where there is a edge of the outline of the truck into the blue highlight. So it will only be visible in those few frames that the truck passes through the highlight.

I was able to use the clean plate that I painted over the blue highlight and the reflection mask (which mask out the area that will be showing the reflection of the truck) to merge it on top of the original plate. Now the issue is to get the reflection inside of the mask to show in a accurate way, getting the small part that is the reflection and shadow a bit darker then the other part of the shadow, and getting the shadow to lay on top of the blue like the reference.

On the left is the first version of everything together. The things I still want to work on is the reflection and how prominent it is because in the reference you can see it pretty well, but when I do that it creates a white out line of the reflection. Like in the version on the right.

Feb 28

I have been able to fix the glow around the refection, so it is not as odd looking . And I have also added another mask and grade to make the shadow that is in the blue reflection more saturated like in the reference. The only things not completely matching would be the shadows and I am not completely sure they are looking as good as they could. Of course I am being a bit thrown off because the lighting is a bit different in the reference then in our render.

We have have it render with the depth to see if that will make out depth of field any better then in past renders, so Kiersten is working on that. Then after they are rendered I am pretty sure I am still going to have to put the zdefoucus on top of it to get it looking integrated with our background because of how shallow the DOP is.

Feb 29

I have been working on shot 01 because we have been able to fully render it today. The rendered refocus is looking nice but it did bump up our render time a bunch.

I am waiting to fully render this shot out of nuke until I a can color match it with the other two because we had critique about this shot being much darker then the other two.